The Quartz Monolith
Quartzcamp is a poor, steady, militia, resource (quartz) and religion (the Cult of Quartz). The dwarves are bankrolling the academic’s operation, keen to prove the monolith has nothing to do with them (+dwarven, +resource (ale)).
When you parley with the grand theologist, you don’t need to leverage (‘I will always hear the requests of my children’) but roll+CHA. On a hit, he understands your concerns but is not necessarily sympathetic to them. On a 10+, you avoid revealing your own intentions. On a miss, the theologist (mis?)interprets your request as a threat or insult to his cause.